Helldivers 2 Gameplay - Uma visão geral
Helldivers 2 for the PS5 and PC is now out, and we've enlisted three IGN staff members to take on the disgusting bug like Terminids, and the Terminator-esque Automatons, in this explosive, intense and bloody 18 minutes of 4K 60FPS gameplay - all captured with an NVIDIA GeForce RTX 4090 GPU.
In a four-person team, you’ll be able to select a mix of stratagems and weapons that will lead to a unique victory every time.
Helldivers 2 ditches the iconic twin-stick shooter gameplay of the first game and completely replaces it with a new third-person over-the-shoulder view. While we’ll have to wait and see which Helldivers game did it better, being down below where the action will undoubtedly intensify things.
Super Credits can be bought, but you'll find plenty while you're exploring, and they can be unlocked in the Warbonds progression.
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As it is now, it is an entertaining action spectacle that is definitely best when played with others. Despite the repetitiveness, I have had a lot of fun with it and I look forward to diving into new planets to save humanity.
There's also a setting to adjust the level of image sharpening. At zero sharpening in performance mode Helldivers 2 looks soft and indistinct, while stepping up to the max sharpening level increases clarity at the cost of additional artifacting. Quality mode exhibits the same difference, although given its higher resolution, the effect is a bit more subtle. Helldivers' performance mode runs smoothly. We're mostly at 60fps in typical play, with a very smooth readout, especially when combined with the game's motion blur. The game can suffer from extended dips into the 50s though, typically during larger firefights. In my gameplay the worst I saw was about 50fps, so the game does manage to stay pretty close to 60fps more generally, although it can spend a long time hovering in the 50s in extended firefights. The quality mode also manages a tight lock on its 30fps frame-rate target, but it clearly has issues with bouts of inconsistent frame-pacing.
Take part in a successful final assault on an enemy's home planet by completing at least one mission.
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These are the Yellow R at the top of the screen. These can be earned from completing missions, as well as found in loot.
While the rewards from the Premium Warbond aren't all cosmetic, the equipment on it Helldivers 2 Gameplay isn't any better than what you can get from the normal Warbond that's free to access.
Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.
Taking on the role of an elite Helldiver fighting for democracy is tough work, but there's a whole host of weapons, Stratagems, and armor types that will help you keep the peace.
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